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Tuesday Tips: Correcting 5 Common Ultimate Mistakes, Presented By Spin Ultimate

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Not going to the disc gives a defender a chance to get a block. Photo: Daniel Thai – Ultihotos.com[/caption]

This article is presented by Spin Ultimate; all opinions are those of the author. Please support the brands that make Ultiworld possible and shop at Spin Ultimate!

For most players and squads, simple mistakes are a common problem. They are frustrating, agonizing, and painful, but unfortunately common. Often the drops, turfed throws, and mental lapses are justified as flukes, execution errors by someone who knows better and written off as inevitable. But simple mistakes can be the undoing of even the most elite team.

Yes, every so often something that shouldn’t happen, will happen: your best player will drop the disc in the open field, a gust of wind will send a huck sailing out of bounds, or a well-timed cut will get in the way an otherwise open opportunity and ruin the flow of an offense. While many coaches and captains will say they prefer execution to decision mistakes, they should not be ignored or simply shrugged off. It is very possible to improve gameplay, both individually and as a team, to the point where these hiccups – whether caused by mental lapses, bad decisions, or technical failings – almost never occur.

The best players and teams don’t just have some inherent talent for avoiding execution errors. They work hard to ensure mistakes happen as infrequently as possible. They are ever vigilant in finding and working to correct mistakes both in practice and in live games.

Here are the five easiest ultimate mistakes to make and how to correct them.

  1. Not Attacking The Disc
Cue the eye rolls.

Yes, this one is obvious and yes, “Go to” is one of the first things every college rookie has yelled at them from the sideline at practice. But that doesn’t mean it is less common or less important to correct. Remember, the easiest mistakes are often the most prevalent and the ones that need to be forcefully identified and fixed as soon as possible.

The clearest result of failing to run through the disc is that your opponent will get a D. Most often this is on under cuts with a defender trailing, but can also be on deep shots, when players slow to read the disc or allow other players to push past them for positioning or block out, denying themselves a shot at high huck or floaty pass.

However, even at a less obvious level, not fully attacking the disc can create problems like forcing a tougher catch, which is more likely to be dropped, or creating contact that might lead to a disputed foul call or at the very least the mark right on top of the current thrower, likely flustering him or her. A bad throw from an off-balance or bumped player that leads to a turnover is just as damaging as a layout block.

How it happens: When a player sees a disc in the air that they feel confident they will catch, they may slow down or stop, failing to run through a disc or catching as soon as they can. Not being aware of their surroundings, trying to milk extra yardage out of a pass, or failing to recognize the advantage of catching sooner and keeping the disc in motion are all likely reasons for hesitation in a receiver.

How to correct it: Contrary to popular belief, yelling “man on” or “run through” from the sideline isn’t enough to get the job done.

  • Speed up when the disc hits the air, regardless of your position on the field
  • Extend hands out on and catch away from the body
  • Play the disc, don’t let the disc play you
  • If possible, snag the disc with two hands on the rim
  • Use your own body to shield or box-out defenders
  • Practice catching by running high-quality drills simulating difficult situations
  1. Clearing Without Control
Clearing, as mentioned in previous articles, is very important and very overlooked as a teaching concept.

A lot of offense in ultimate revolves around how well players use the space around them. A lot of personal success can stem from clearing properly and timing your next cut. Furthermore, clearing in the wrong way – either too aggressively or not aggressively enough – can not only ruin your own prospects for getting the disc, but can actually stagnate or destroy an offense for a point.

How it happens: The most grievous error of clearing is being too aggressive, such as when players will throw upfield and then cut upline past the position of the disc (as in a strike-style cut) that blocks off all other upfield avenues of attack. Any other style of give-and-go or demand-the-disc can be just as dangerous if you’re covered or you block an open teammate.

Casually clearing can be just as bad, if it means you aren’t getting out of space for a new player fast enough (blocking them from getting the disc and allowing your defender to hang in a throwing lane without repercussion), or you fail to reposition yourself and miss the next opportunity for the cut.

How to correct it: Clearing takes effort, speed, and mental awareness, just as cutting in attacking position does.

  • Run at speed, do not jog on clears
  • See the entire field -- don’t get tunnel vision
  • If other players have the space or route to attack, defer to them
  • Keep the head on the swivel to see opportunities -- for yourself and your teammates -- developing
  • Throw-and-go only when it gives a player power position and there aren’t ready upfield options
  1. Repeating Failed Defenses
Einstein said “Doing something over and over again and expecting a different result is the definition of insanity.” If you are losing a matchup on defense or your team is losing a game in which they keep trotting out the same force, do not keep running the same defensive set or style. You must switch it up.

A good axiom is “Never lose a game without trying a zone defense.” A better axiom would be “Never lose a matchup without trying at least three different defenses.” Sometimes it is better to embrace the underdog and be unpredictable.

Individually, be self-aware of matchups. If you keep getting beat deep by the same receiver, it’s time to adjust – even if in minute ways – whether you are practicing or in important situations.

How it happens: Teams have their game plans and they stick to them. The worst thing that happens is team leaders get stubborn and say, “This is what we’ve practiced; we are going to run it until it works.” Who cares what you practiced? Unless you are in a very low-key situation (where the value of working on a specific defense outweighs the benefits of winning) switch it up!

How to fix it: As a team, have at least three defensive styles ready in the back pocket. Be analyzing what the other team is doing successfully and how they are scoring. Then, don’t wait. If anything, move quickly to correct or change a defense before the game gets out of hand. The same applies for an individual matchup, especially if you find yourself being ineffective several points in a row. Even subtle changes can make a difference.

  • Switch up from backhand force to forehand or middle
  • Adjust your defensive spacing, whether you are trying to force players mostly under or deep
  • Change to a zone or junk defense for transition or the entire point
  • Switch up player matchups (sometimes flipping cutters to handlers and versa can be surprisingly successful)
  • Find the enemy’s strength and try to counter it, even if it means a funky on-the-fly defense
  1. Forcing Hucks
Deep passes are high-risk, high-reward by their nature and it isn’t surprising for teams -- especially teams that struggle to win games -- to take chances in order to try to gain an advantage.

However, you can decrease your risks in hucking and increase your odds of completed passes by correcting common casual mistakes like when players throw deep on narrow spaces downfield or wait too long to make the pass.

How it happens: Deep cutters will either start on the same third of the field as the thrower or angle their cuts to decrease space – throwers will be forced to fit a pass into narrow avenues or toss deep passes over their receivers’ heads. Alternatively, receivers will mistime their cut or throwers will wait until the receiver is too deep before putting up a longpass, minimizing the margin of error and giving the defender a chance to close down the space. These kind of hucks almost never work and need to be watched out for.

How to correct it: Don’t worry about the trigger fingers of your team. Telling someone to stop hucking will make them gun-shy and will remove this very valuable weapon. Instead, be smart and use the following tips to make the hucks the best as possible.

  • Use fakes to redirect downfield players and tell them to clear/ reopen space (then swing)
  • Never throw a huck if you have to fake to get it off (especially if two fakes are required)
  • If you can’t see at least ten yards of open space in front of the downfield player, don’t throw
  • Don’t throw flat footed, unless the target is wide open
  • Cutters should have a “five steps deep and then come back” rule if a huck doesn't go up
  • Dancing, shimmies, or stutter steps from either receivers or throwers create too much uncertainty and risk and shouldn’t happen
  1. Catching Too Casually
The gold medal winner in most common mistakes is the drop. However, simply accepting, “Oh it was a drop, couldn’t be stopped,” is doing a disservice. Most drops occur for one of two reasons. Either the player has taken his or her eye off the disc (often to start throwing before catching) or they are letting the disc play them and not going to get the disc; this is often seen in the two handed under hand rib catch, trying to pull in the disc without pancaking, occasionally because it gives you a faster grip for a forehand. If the offense is fast-paced, and especially if there is another open cutter yelling downfield, it makes players more likely to speed up. However, this can happen in even the most common situations if a player takes an easy catch for granted and his or her thoughts are elsewhere.

Both of these mistakes come from being too casual or from thinking too fast and rushing the catch. Taking the eye off the disc and/or moving the hands early to get ready to step or throw means that the disc will likely clang off the fingers or the body, or a bobble will occur that will be dropped. Catching requires thought and should be respected as the most important element of the game.

How it happens: Players take their eyes off the disc because they want to speed up the throwing process. Or they are moving too quickly to get a grip or step around a mark that they don’t secure the catch and bobble.

How to correct it: The simple answer is focus on each and every catch. Only after the disc is secured should you be thinking about or looking to throw. However, that’s easier said than done and so breaking it down into smaller pieces to work on will help players with this problem.

  • Breathe through the catch (taking a sharp breath and exhaling as the disc stops rotation)
  • Pancake everything that is in the chest (don’t underhand receive unless it’s extremely low)
  • Squeeze between the hands and then bring in to secure
  • Watch the disc all the way in until you can see it between your hands and then…
  • Once the disc is secured, take a step forward (continuing momentum) before you turn to throw
Easy Mistakes, Easy Fixes

These are the most common mistakes in ultimate perhaps because they are among the most fundamental skills; they are taken for granted and can be forgotten as players focus on higher level improvements.

On the bright side, that means they are also the easiest to correct. And they do have to be corrected. You and your team cannot ignore them and should not avoid talking about them.

Be on the alert and when you see these happen (especially more than once or twice), move to correct the problem. The best strategy can be undone by simple mistakes, turning should-be goals into turnovers and giving opponents more opportunities.

Originally published at: https://ultiworld.com/2016/12/06/tuesday-tips-correcting-5-common-ultimate-mistakes-presented-spin-ultimate/

My experience has been that #5, particularly for new players, is more caused by fear of the disc than trying to milk yards. Without adapting your stride to keep your head from jostling, the disc seems to bob in the air. Running right at it becomes a game of chicken that most players bail out of. Piston drills (2 throwers, each with a disc and 30ish yards apart, 1 receiver running piston cuts between them, slowing building speed) give new players the increasingly difficult reps they need to adapt their stride late in the cut to minimize disc jostle and make the catch seem as easy as it really is.

The best drill for catching is the short distance version of Steps, or as my students used to call it, The Hand Hurting Drill.
Basically you stand 10-15 yards apart, and throw the disc at the other player. If they have to take a step to catch it you get a point. Points are bad. If they drop the disc, they get a point. It starts out as an accuracy drill, mostly throwing precisely, but eventually or quickly becomes an intensity drill which is about catching passes that are thrown very hard. If you can catch a full force throw from 15 yards away, you are far less likely to drop easier throws in a game.
As the name indicates, this drill hurts. Sports hurt. Ultimate is a sport. Many new players need this lesson to learn that catching a disc also hurts. So you will get bruises. Just stop before they get too bad, or if you practice more than 1-2 times a week, stop as soon as your hands start to hurt. 5-10 minutes tops for new players.
Once you are comfortable catching hard thrown passes while stationary move on to the drill when you run towards the thrower.

Pretty good article

Don’t 1 and 5 contradict each other at least a little?

“Always attack the disc, but pancake it when you can”

I get that players should be aware of their defender, but by pancaking the disc you are giving up the opportunity to fully attack the disc and are putting yourself at a greater risk of your defender making a play on it.

Where is that trade off? Should you only pancake when you’re certain that your defender can’t make a play?